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Fantasy Game Character Skin Concepts

Freelancer

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placeGB home_workTélétravail assignmentCDD publicOffre agrégée · GB

eventPubliée le 31 août 2026 · verifiedNous avons confirmé le 31 août 2026 qu'elle est toujours active

£ 250 – £ 750 par projet

À propos de l'offre

I need a talented artist to create concept art for a fantasy game character skins/armour set, with potential for more in future. Depending on character, may also require matching weapons. I am looking for designs with strong visual appeal, so a great silhouette and shape language is going to be key! Just looking for lineart with a basic colour pass + potentially a lineart-only back view/callouts for important details. No highly detailed rendering or dynamic poses required. The game being targeted is Dota 2, an online multiplayer MOBA. The game features exaggerated, stylised characters but with a fairly realistic approach to material rendering. Many examples of existing skins can be found online, and the game is also free to download to see the full selection. Note that some older skins may be poor references, as skin quality has increased significantly since the game's original release. I will have included images of each character's "base" skin with this brief. I have several characters/skin ideas in mind. Here are the basic ideas, please pick whichever feels most interesting or best fits your style and I will send you additional info and reference imagery: Doom - cybernetic/scifi skin including weapon (think DOOM: Eternal) Doom - option 2: krampus skin w/ weapon Silencer - Mind flayer skin including weapon/shield Snapfire - Dragon tamer skin including gun, mount Dawnbreaker - Dragonslayer/Norse skin including weapon Necrophos - Parasite skin w/ scythe weapon (dark fantasy, think Bloodborne) Note: there are some technical limitations which will mostly be my concern. However, skins do need to be designed with some important things in mind: - Character skins are broken down into several slots, e.g. helmet slot, upper body, legs, gauntlets. These are interchangeable between skins. - Texture space is limited so too many asymmetric elements may cause issues - Human bones and blood/gore must be avoided (animal bones are ok!) I have also included several pieces of concept art from Toart studios, which I consider to be excellent examples of designs which would make good skins. However they do feature detailed rendering/shading which is not necessary for this project. I can provide turnaround images of these characters with no items equipped so that you have a good base to work on.

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