arrow_back Zurück zu den Freelance-Aufträgen
F

Simple Character Rigging Blender & Maya -- 2

Freelancer

Teilen:
placePH home_workRemote assignmentBefristet publicAggregierter Job · PH

eventVeröffentlicht am 30. Aug. 2026 · verifiedWir haben am 31. Aug. 2026 bestätigt, dass er noch aktiv ist

US$ 10 – US$ 30 pro Projekt

Über den Job

I have a single game-ready character that now needs a clean, lightweight skeletal rig in both Autodesk Maya and Blender. The brief is intentionally modest: joints for the spine, neck, arms, legs, and feet, plus straightforward IK/FK switching where it makes animation easier—no facial controllers or advanced dynamics this round. I’ll send over the model in FBX together with turnarounds and some facial reference sheets (useful for joint placement even if we are not wiring expressions yet). What I expect back: • A fully skinned .blend and .ma scene with tidy, clearly named joint chains and controls. • Weighting that bends naturally at shoulders, elbows, knees, and hips, free of obvious artefacts. • A short play-blast or viewport capture that shows the rig moving through basic poses so I can verify deformation. If the rig imports cleanly into my animation pipeline and passes those pose tests, we’re done. Let me know your typical turnaround time and any questions about file versions or export settings—happy to provide whatever you need up front.

Kostenlos weiterlesen

Erstellen Sie ein kostenloses Konto, um die vollständige Stelle zu sehen und sich zu bewerben.

  • badgePortfolio für Unternehmen sichtbar
  • notificationsAlert bei neuen Jobs per E-Mail
  • favoriteImmer kostenlos, ohne Haken