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Rive-Ready Language Learning App Mascot

Freelancer

مشاركة:
placeTR home_workعن بُعد assignmentبعقد publicوظيفة مجمّعة · TR

eventنُشرت في 05 سبتمبر 2026 · verifiedتحققنا في 05 سبتمبر 2026 من أنها ما زالت متاحة

US$ 100 – US$ 138 / لكل مشروع

عن الوظيفة

I’m creating a mascot for an AI-powered English/language learning application. The mascot should be created specifically for **Rive**, so it needs to be fully suitable for Rive animation and future interactive control. I don’t want the mascot to be just a static character. It should be designed so it can later perform a wide range of expressions, movements, reactions, and interactions. ### Facial Expressions * Neutral * Happy * Very happy * Smiling * Big smile * Laughing * Sad * Disappointed * Surprised * Very surprised * Curious * Thinking * Confused * Unsure * Excited * Proud * Shy * Embarrassed * Cute * Sleepy * Scared * Worried * Relieved * Loving * Funny * Encouraging * Successful * Amazed ### Eye Movements * Natural blinking * One-eye wink * Fast blinking * Closing both eyes * Looking left * Looking right * Looking up * Looking down * Looking diagonally * Looking at the user * Looking at an object * Looking away shyly * Looking around * Looking upward while thinking * Enlarged eyes when surprised * Sleepy eyes * Happy eyes * Curious eyes ### Mouth / Speaking * Natural talking * Multiple mouth shapes * Smile * Big smile * Laughing * Surprised open mouth * Sad mouth * Different talking mouth positions * Mouth movement suitable for lip-sync * Suitable for synchronization with AI-generated speech ### Head Movements * Turn left * Turn right * Look up * Look down * Tilt left * Tilt right * Nod * Shake head * Curious head tilt * Thinking head movement * Shy head movement * Excited head movement * Surprised head movement ### Hands & Arms * Wave * Say hello * Say goodbye * Point * Thumbs up * Clap * Hands together * Make a heart * Show something * Present something * Invite the user * Raise both hands * Excited hand movements * Thinking with hand on chin * Hands near mouth when surprised * Cover face/eyes with both hands when embarrassed * Peek through fingers * Cover face when shy * Cover face when scared * Rub eyes when sleepy * Clap excitedly * Small cute hand gestures ### Body Movements * Small jump * Big jump * Dance * Spin * Bend * Walk * Run * Sit * Stand up * Lean left/right * Bounce * Celebrate * Move backward when surprised * Slow sleepy movements * Small funny movements * Cute clumsy movements * Lose balance and recover ### Cute / Funny Reactions * Blushing when embarrassed * Covering the face with both hands * Peeking through the fingers * Looking away shyly * Getting embarrassed after receiving a compliment * Becoming proud and then shy * Small happy jumps * Tiny celebration dance * Excited bouncing * Eyes becoming bigger when surprised * Funny frozen reaction * Small clumsy moments * Accidentally dropping an object and reacting * Curious head tilt * Getting excited when the user returns * Looking sad when the user leaves * Getting bored after waiting too long * Yawning * Falling asleep * Waking up and rubbing the eyes ### Listening The mascot should be able to visually communicate that it is listening: * Focus on the user * Look at the user * Lean slightly toward the user * Curious listening expression * Small listening reactions * Thinking while processing the user's answer * Confused reaction when something is unclear * Asking the user to repeat * Reacting when the user finishes speaking ### Teaching The mascot should be suitable for: * Teaching new vocabulary * Explaining words * Repeating words * Asking the user to repeat * Grammar explanations * Giving examples * Asking questions * Waiting for an answer * Evaluating answers * Pronunciation practice * Speaking practice * Listening practice * Vocabulary practice * Quizzes * Reading practice * Review sessions ### Correct Answer Reactions * Smile * Nod * Thumbs up * Clap * Get excited * Small jump * Celebrate * Proud reaction * Happy reaction * Dance * Big celebration for major achievements * Congratulate the user ### Incorrect Answer Reactions The mascot should always remain supportive and encouraging: * Slight surprise * Thinking * Curious/confused expression * Gentle correction * Encouraging reaction * Invite the user to try again * Supportive “almost” reaction * Show the correct answer * Positive reaction after correction ### Motivation & Progress The mascot should be able to react to: * XP earned * Level up * Streaks * Completed lessons * Completed quizzes * New vocabulary learned * Daily goals * Achievements * Badges * Major milestones * Long study sessions * Successful learning progress ### Idle / Waiting Animations When the user is not interacting with the application: * Natural blinking * Breathing * Looking around * Looking left/right * Small head movements * Stretching * Yawning * Getting sleepy * Falling asleep * Waking up * Small random cute movements * Different idle behaviors so the character doesn't always repeat the same animation * Reacting when the user comes back ### User Interaction The mascot should be able to: * Look at the user * Wave at the user * React when touched * Turn toward the user * React when called * React to buttons/actions * React when a lesson starts * React when a lesson ends * Welcome the user * Say goodbye * React when the user returns after being away ### Objects The character should be able to interact with or hold different objects in the future, such as: * Book * Microphone * Headphones * Pen * Vocabulary cards * Tablet * Phone * Trophy * Star * Heart * Reward * Certificate * Speech bubble ### Important Rive Requirement Please build the character **Rive-ready and animation-ready**, with the character properly separated into editable/movable components so that the different body parts, facial features, eyes, mouth, hands, arms, etc. can be animated independently. The final character should be designed with **Rive animation, state-based interactions, lip-sync, facial expressions, and future programmatic control** in mind. The goal is to have a cute, expressive AI language-learning companion that feels alive and can interact with the user rather than being just a static mascot.

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